Moody, I shoot 3 exposures then tonemap them with HDR. Then layer mask the original back in to keep them as realistic as i can using luminosity layer masking.
I also shoot raw, on a canon 5dmkii and my trusty 16-35 2.8 L II
I sell prints, and licenses occasionally, I am trying to make enough to pay me for a full time gig without having a job.. its slow, but I am really enjoying it.
Moody, I shoot 3 exposures then tonemap them with HDR. Then layer mask the original back in to keep them as realistic as i can using luminosity layer masking.
I also shoot raw, on a canon 5dmkii and my trusty 16-35 2.8 L II
What do you mean by this exactly? I shoot 3 shot HDR in RAW as much as possible, and post process that with Photomatix or SNS, then Paint.NET or PS, but haven't really explored much with the paint.NET or PS. Layer masking though isn't something I've really studied to understand.
In order to make a good HDR layer masking is 100% necessary... google it, its a pretty popular photoshop technique to be able to get realistic tones and not some trashed sky... you will notice the major problems with HDR in the skies when you create them. Among other objects..
Well now you know how to easily correct an HDR sky, or any object that gets really nasty looking... most of the time people who hate HDR due to the artist not creating a more realistic image... but it all depends on what it is your going for.. I am trying to create art a little manner.